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Advanced Hunting System V3

Deep hunting experience with zones, levels, baits, calls and trapper stores

$14.99
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The advanced hunting system turns the wilderness of Los Santos into a genuine playground for trackers, offering a deep progression loop packed with zones, levels, baits and calls. Players stalk a wide range of animals across a living map, learning patterns and upgrading their gear as they climb from novice to master hunter.

This is far more than shooting deer for pocket change; it is a full career path with meaningful rewards, configurable difficulty and a trapper economy that keeps players invested. Every successful hunt feeds a satisfying sense of growth. Progression is what keeps hunters coming back, and this system paces its rewards carefully so early trips feel achievable while mastery still takes real dedication. As players unlock rarer animals and better gear, remote regions of the map that usually sit empty suddenly gain purpose, drawing traffic away from the city and spreading roleplay across the whole world. The trapper economy ties neatly into that loop, giving every pelt a destination and every expedition a payoff worth the long trek into the wilderness.

What the hunting system includes

  • Dynamic hunting zones scattered across a richly detailed map.
  • Level and progression systems that unlock tougher prey.
  • Multiple bait and call types to lure specific animals.
  • Trapper stores to sell pelts and buy upgraded equipment.
  • Missions and objectives that guide players through the wild.

Depth and control for server owners

  • Highly configurable animals, spawns and zone boundaries.
  • Adjustable rewards, prices and level requirements.
  • Framework support across ESX, QBCore and QBox.
  • Balanced economy hooks to keep pelts and payouts fair.
  • Clean UI that guides players through each hunt step.

Because zones, baits and level gates are all configurable, administrators can shape a gentle introduction for casual players or a punishing grind for dedicated outdoorsmen. That flexibility lets the system suit relaxed survival servers and hardcore roleplay economies alike without any code changes.

The trapper loop ties everything together, giving hunters a reason to venture deeper and take on tougher animals as their skills and equipment improve. Missions add structure for newcomers, while veterans chase rare prey and premium payouts across the most remote corners of the map.

Give your outdoors community a system worthy of long play sessions and real ambition. Explore more immersive content in our activities and minigames collection, or browse the complete library of FiveM scripts to build a wilderness experience players return to again and again.

Open Source