The advanced knockout system brings believable, condition-based unconsciousness to your FiveM server, replacing flat instant-downs with realistic and unpredictable outcomes. Knockouts trigger from melee weapons, fall damage and lingering physical injuries, each with its own configurable chance, so that fights feel dynamic, tense and genuinely earned rather than scripted and repetitive.
Designed for immersive combat roleplay, this resource lets you fine-tune exactly how brutal or forgiving your world really is. From a lucky bat swing in a back alley to a nasty fall off a rooftop chase, every hit carries real weight, and recovering players face disorienting screen effects that convincingly sell the daze of slowly coming back to their senses.
Inside the knockout system
- Per-weapon knockout chances tuned individually for bats, hammers, hatchets and bare-fisted strikes.
- Fall-damage knockouts with configurable height thresholds and adjustable trigger probability.
- Adjustable knockout duration so downs last exactly as long as your server's balance demands.
- Immersive after-effects like screen shake and blurred, disoriented vision on recovery.
- Optional broken-limb injuries that realistically limit sprinting, jumping and driving afterward.
Built for combat roleplay
- Fully configurable values that let you match the exact tone and balance of your server.
- Lightweight and optimized, staying perfectly smooth even during large, crowded brawls.
- Server-checked logic that keeps every knockout event fair, synced and hard to exploit.
- Works cleanly alongside your existing medical, EMS and revive resources without conflict.
- Clean, dependency-friendly setup that supports ESX, QBCore or Qbox out of the box.
Every probability, duration and visual effect lives inside a clearly commented config, so tuning the entire system to your community takes only a few short minutes of work. Whether you want punishing, gritty combat or lighter, more forgiving scuffles between friends, the sliders are entirely and comfortably in your hands, and you can adjust them again at any point as your community and its combat expectations continue to grow and change.
Because outcomes depend on weapon type, impact force and injury rather than pure luck, fights gain real strategy and tension that players quickly learn to respect. Characters learn to fear a swinging hammer or a steep drop, and downed players finally get a genuine, immersive recovery moment instead of an abrupt and jarring reset.
Raise the stakes of your fights with more activities-minigames or explore our complete scripts collection for matching gameplay systems.