Timed courier runs delivering drug packages across the map for a payout with risk — ox_lib based
Sometimes the money is not in cooking the product but in moving it, and Drug Runs makes that the whole game. Pick up a drug package, race it across the map to a drop-off within the time limit and collect your payout — a fast, tense courier loop with police risk hanging over every run. It is the perfect dealing content for players who would rather drive than cook.
How drug runs work
- Pick up a drug package to start a run.
- Deliver it to a drop-off across the map.
- Beat the time limit for the full payout.
- A police-alert chance keeps every run risky.
- Cooldowns keep runs spread across the day.
Why delivery-style dealing works
- It rewards driving skill over crafting patience.
- The time pressure makes every run genuinely tense.
- Police risk turns a delivery into a chase.
- It is accessible content for solo criminals.
- It complements production-focused drug systems.
Clean and light
- Built on ox_lib and otherwise standalone across frameworks.
- Configurable packages, routes, timers and risk in open files.
- Ties into your drug and police systems.
- Lightweight — it runs only during a delivery.
A drug economy is richer when it offers different ways to make money, and delivery runs fill the niche for players who would rather drive fast than cook slow. The time pressure and the ever-present police risk turn a simple delivery into a tense, chase-prone run, giving solo criminals accessible dealing content that complements your production systems perfectly.
Pair it with our QB Drugs System and browse more drugs scripts.
A drug economy is richer when it offers different ways to make money, and delivery runs fill the niche for players who would rather drive fast than cook slow, giving solo criminals accessible, chase-prone dealing content.
The time pressure and ever-present police risk turn a simple delivery into a genuinely tense run every time.