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Drug Selling

Street selling to NPCs with dynamic pricing, risk, and police alerts

$8.99
Certifications

The drug selling script puts players out on the street to move product one deal at a time, where every single approach carries real risk. It captures the tension of hustling to NPCs while keeping police and rival players firmly in the picture. That sense of exposure is what makes street-level crime feel genuinely dangerous instead of safe and scripted.

Rather than a single button, selling becomes a series of live choices about where, when, and exactly who to approach. That pressure is precisely what makes street-level crime feel alive on a roleplay server, because a bad read can cost a player everything they are carrying. Confidence and caution have to be balanced on every corner.

How the drug selling loop works

Players carry sellable product and approach eligible NPCs to pitch a deal in the open world. Some buyers accept, some walk away, and a few might quietly call the police, so reading the situation matters as much as the inventory in your pocket. That unpredictability keeps players alert and rewards those who learn to spot a risky mark.

  • NPC sales with accept, decline, and police alert outcomes
  • Dynamic pricing that shifts with demand and current zone
  • Police alert chance that scales the risk of every deal
  • Configurable sale items, quantities, and payout ranges
  • Cooldowns that keep the economy from being farmed

Tuned for balanced crime

Server owners decide exactly how profitable and how dangerous the trade should be. The config exposes prices, risk chances, and zones so you can fit the job neatly into a wider criminal hierarchy. Sensible defaults make it safe to launch immediately, while deeper tuning lets you shape a bespoke economy over time.

  • Zone-based pricing to reward smart territory choices
  • Adjustable risk settings for how often police get involved
  • Lightweight logic that stays idle between individual sales
  • Works cleanly alongside inventory and money resources
  • Clear documentation for fast, confident configuration

Because deals happen out in the open rather than through hidden menus, the script naturally generates encounters, chases, and roleplay across your city. The world stays reactive and unpredictable, and no two selling sessions ever play out quite the same way.

It also gives crews a real reason to control territory, since the most profitable selling zones quickly become worth defending against rivals. That competition adds a genuine strategic layer to your underworld and gives organized groups something concrete to fight over.

Discover more criminal content in our scripts library, or explore related jobs in the activities and minigames collection to grow your crime scene.

Open Source