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Trees on East Highway

Roadside vegetation set to green up the eastern highway

$10.99
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The east highway trees add a natural roadside vegetation set that greens up the long eastern route running along the edge of the map. Instead of bare shoulders and empty verges, players are met with rows of leafy trees, hedgerows and scattered undergrowth that soften the tarmac, break up the horizon and make the drive feel like a real countryside corridor rather than a stark, forgotten stretch of open road.

This build is aimed at server owners who want to improve immersion and scenery without heavy scripting or large downloads. The vegetation is placed with proper collision and sensible density so it reads as a lush, cared for landscape while still leaving the carriageway clear for traffic, and the planting is optimised so a long tree lined highway does not chew through performance during busy cruises, convoys or roadside events.

What the east highway trees add

  • Rows of roadside trees along the eastern route
  • Hedgerows and undergrowth to fill bare verges
  • Natural, varied planting for a believable look
  • Proper collision that keeps the road clear
  • Optimised density for smooth cruising

Ways to use the east highway trees

  • Green up a plain stretch of open highway
  • Add cover and atmosphere for ambush scenes
  • Improve backdrops for photos and cinematics
  • Support car meets and convoy roleplay
  • Blend the road into surrounding countryside

Because it focuses purely on natural dressing, this add-on layers neatly over your existing world and instantly lifts a neglected part of the map into something scenic and inviting. The varied planting avoids the repetitive, copy pasted look of lazy vegetation, giving the route a handcrafted feel that rewards players who take the long, winding way around rather than fast travelling.

Installation is simple for anyone who has streamed map changes before, so you add the resource, start it in your configuration and the trees appear along the highway with no extra setup or scripting required to enjoy them. The build stays framework agnostic, dropping cleanly onto ESX, QBCore, Qbox or standalone servers and sitting happily alongside any other map edits you already run.

Explore more environment builds in our maps and MLOs collection, and fine tune your scenery further with extra natural pieces from our props range for a greener, more polished world.

Open Source