Not every high is instant — edibles creep up on you, and that delay is exactly what makes them fun to roleplay. Edibles System lets your players cook weed edibles from ingredients and eat them for a slow-building effect that sneaks up over time. It is a distinctive, hands-on drug loop that adds real character to your city's cannabis culture.
What the edibles system offers
- Cook edibles from weed and cooking ingredients.
- A delayed, creeping effect that builds over time.
- Distinctive visual and gameplay effects when it kicks in.
- Custom recipes and props for the cooking loop.
- Items that tie into your drug and food economy.
Why the delay makes it fun
- The creeping high creates genuinely funny roleplay moments.
- Cooking your own edibles is hands-on and personal.
- It grounds your city's cannabis scene in real culture.
- A slow effect rewards planning your dose before a scene.
- It adds variety alongside instant-effect drugs.
Clean and configurable
- Built for ESX with inventory and economy integration.
- Configurable recipes, effects and timing in open files.
- Ties into your drug and cooking systems.
- Optimized so effects do not tax the server.
A drug economy feels richer when its substances each behave differently, and the delayed, creeping high of an edible is one of the most distinctive experiences you can offer. The cooking loop makes it personal, the slow effect makes it funny, and together they give your cannabis roleplay a genuine bit of character all its own.
Pair it with our QB Drugs System and browse more drugs scripts.
A drug economy feels richer when its substances each behave differently, and the delayed, creeping high of an edible is one of the most distinctive and genuinely funny experiences you can offer your players.
Together the cooking loop and the slow effect give your cannabis roleplay a genuine bit of character all its own.