This ESX inventory script modernizes the core of your roleplay server with a clean grid interface that puts personal storage on one side and ground or player items on the other. It makes managing gear intuitive from the first open.
Inventory is the system players touch most, so its feel matters enormously. This one focuses on smooth drag-and-drop, clear weight feedback and a layout that never leaves anyone guessing where an item went.
Features of this ESX inventory script
The interface balances depth with speed. Weight and slots keep loadouts realistic, while stacking, splitting and quick actions keep everyday item handling fast and frustration-free.
- Grid inventory with weight and slot limits
- Drag-and-drop movement, stacking and splitting
- Hotbar for quick access to weapons and consumables
- Personal and ground UI shown side by side
- Item metadata support for labels and durability
Built on the ESX framework
The resource is built directly on ESX shared objects and events, so it fits naturally into an existing ESX server. Shops, stashes and trades all speak the same language it does.
- Native ESX shared object and event integration
- Stash, trunk and glovebox storage support
- Item images and clear labels for every entry
- Anti-duplication safeguards for a healthy economy
- Config-driven weights, slots and item data
Performance was treated as a feature. The UI stays responsive during busy scenes, and the resource is written to avoid needless client work so it will not crowd out your HUD or targeting systems.
For admins, the payoff is fewer complaints and a more professional feel across the whole server. A tidy, reliable inventory quietly improves nearly every other interaction players have.
Setup is friendly for ESX servers: install, map your item images, review the config and restart. To keep building your core loop, browse our inventory-crafting-scripts collection and the full scripts library.
The finish holds up under real use, with the details players actually notice handled properly from every angle, which is exactly what separates a polished, premium addition from a rushed conversion that lets a server down the moment someone looks closely.