Complete firefighter job with a built-in fire system, hoses and dispatch for ESX and QBCore
Most servers hire firefighters and then give them nothing to fight. This Firefighter Job fixes that at the root: a complete fire department job with its own built-in fire system, so blazes actually start, spread and resist while your crews respond with working hoses, dispatch and a full duty workflow. It is the third emergency service your city has been missing.
A firefighter job with real fires
- A built-in fire system spawns dynamic blazes at buildings, vehicles and scenes.
- Fires grow and spread if nobody responds, so late crews face a bigger job.
- Working hoses spray real water with pressure, reach and gradual extinguishing.
- Team play emerges naturally — two hoses beat one, and someone works the perimeter.
- Admins and scripts can trigger fires for events and training.
The department around the fire
- Duty clock, station and role management for organized shifts.
- Built-in dispatch alerts crews the moment something ignites.
- Equipment and vehicle integration for a full response loop.
- Payouts reward crews for jobs completed, giving the profession real income.
- Configurable stations and fire behavior for your map and rules.
Clean to run
- Built for ESX and QBCore with the standard install pattern.
- Open configuration for stations, fire parameters and payouts.
- Optimized so active fires do not tank the server.
- Integrates with your alerting and emergency-service stack.
A working fire loop adds an entire service with its own heroics, drama and clips — police chase, EMS heals, and now fire actually fights. Cities that add it discover a whole category of roleplay they were leaving on the table.
Complete the emergency roster with our Wasabi Ambulance Job, or add the standalone Realistic Fire Hose and more jobs & business scripts.
Adding fire as a real, fightable system opens a whole category of heroics and drama that most cities simply leave on the table.