Break into houses to loot valuables with lockpicking, searchable furniture and police alerts for ESX
Burglary is one of the most immersive crimes a server can offer, and House Robberies does it properly. Pick the lock, slip inside a home and search the drawers, closets and safes for whatever the owner left behind — all while the clock ticks and a police alert looms. It is the tense, methodical crime that rewards nerve over firepower.
How house robberies work
- Pick locks to breach doors and windows into eligible homes.
- Search furniture — drawers, wardrobes, safes — for randomized loot.
- Valuables scale from petty cash to the occasional serious score.
- A configurable police-alert chance keeps every break-in tense.
- Cooldowns per house keep burglars moving through neighborhoods.
Why burglary deepens crime RP
- It rewards stealth and patience instead of loud gunplay.
- Neighborhoods become targets, spreading crime across the map.
- Police get believable break-in calls to investigate.
- Owners have a reason to invest in security and stay alert.
- A quiet, methodical crime balances your louder heist content.
Clean and configurable
- Built for ESX with inventory and economy integration for loot.
- Configurable houses, loot, tools, cooldowns and alerts in open files.
- Requires tools where you want them, tying into your economy.
- Optimized so a busy burglary scene runs smoothly.
A crime economy is richer when it offers different flavors of crime, and house robberies fill the stealthy, patient niche that loud heists never touch. They give your quieter criminals a satisfying specialty and spread opportunity across every residential street in the city.
Build the full ladder with more heist & robbery scripts and give police the tools to respond with Wasabi Police Job.
Offering different flavors of crime is what makes an underworld feel deep, and a stealthy, patient burglary loop fills a niche that loud heists never touch, spreading opportunity across every residential street in the city.
It is the quiet, methodical crime that rounds out a well-built underworld.