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Hunting Job

Track animals, harvest meat and leather, then sell your haul to the trader

$8.99
Certifications

The hunting job takes players out of the crowded city and into the quiet hills, where tracking, patience and a steady aim slowly turn into a genuine living. Hunters gear up at a shop, follow animals across the open countryside, take the shot carefully and then harvest meat and hide from the kill before selling the finished goods to a dedicated trader waiting nearby.

Designed for the ESX framework, the resource fills a niche that busy urban servers very often miss: a peaceful, scenic career for the kind of players who would much rather stalk a deer through the trees than chase a paycheck downtown. It gives the wilderness a real purpose and a genuine reason to explore the far edges of the map.

How the hunting job works

The activity is a full, rewarding loop of preparation, pursuit and payoff, with each separate stage asking something real of the player.

  • Weapon and gear handout from a hunting shop to properly start a legal trip.
  • Animal targeting and patient tracking across fully configurable wilderness zones.
  • Harvesting animations that yield meat, leather and other useful crafting materials.
  • Selling points, including an optional illegal buyer for riskier and more valuable goods.
  • Vehicle spawn support for getting to and from the remote hunting grounds easily.

Flexible and immersive

Owners can shape the job to feel either casual and relaxing or tense, risky and highly profitable.

  • Config-driven animal spawns, hunting zones and detailed reward tables.
  • Adjustable prices split fairly between honest legal and shady black-market buyers.
  • Optional licence or specific tool requirements to sensibly gate the activity.
  • Target or marker interaction to comfortably match your chosen server style.
  • Lightweight code that only wakes up when a hunter is actually out on the map.

Because the whole job unfolds in the wide open world, it naturally spreads players out well beyond the usual crowded hotspots, breathing fresh life into corners of the map that otherwise sit empty and forgotten. It also pairs beautifully with cooking, crafting and trading systems for a much wider survival economy.

Installation follows the familiar ESX pattern of importing items, starting the resource and adjusting the config to your framework and inventory. Discover more jobs in our scripts catalogue, or explore related jobs and business scripts to build out your economy.

Open Source