Invoice System gives your jobs and businesses a fast, reliable way to bill players and route the money straight into the right accounts without any fuss. Built as a lightweight, developer-friendly utility around ox_core and ox_banking, it keeps the act of charging someone genuinely simple without piling on dozens of extra features you will realistically never touch.
A single command opens a clean input dialog, you type in the amount, and the invoice is instantly on its way to the target player. It is exactly the kind of quiet backbone system that mechanics, lawyers, medics, and shop owners end up leaning on constantly throughout a normal roleplay day.
How the invoice system works
The whole design values clarity over clutter at every turn. Sending a bill to another player should take only a couple of seconds, and this keeps that entire flow as tight and frustration-free as it can possibly be.
- A simple /invoice command that instantly fires a clean, focused input dialog.
- Direct integration with ox_core identities and ox_banking account balances.
- Built cleanly on ox_lib for consistent, modern, and familiar UI behavior.
- Straightforward setup that is aimed squarely at developers and testers.
- A minimal resource footprint that stays completely out of the way at all times.
Billing that fits any business
Because it is small, focused, and unopinionated, it slots into almost any economy without forcing a rigid, one-size-fits-all workflow onto your server or your players.
- Genuinely useful for mechanics, medics, lawyers, and shop owners alike.
- Keeps every transaction clear and transparent between the two players involved.
- Pairs naturally with society accounts so business income is handled properly.
- Easy to test thoroughly against ox_banking during your own development.
- A clean, compact codebase that is genuinely simple to read and extend later.
Reliable billing is one of those unglamorous systems players barely think about until it is suddenly missing, at which point every single service job on the server quietly grinds to a frustrating halt.
Drop it in early and your economy immediately gains a dependable way to move money for services rendered, which is quite honestly the beating heart of believable business roleplay on any serious economy server. Your service jobs will finally have a clean, dependable way to actually get paid for their work.
See more economy tools in our jobs and business scripts collection, or browse the full FiveM scripts catalog.
Explore more FiveM scripts and browse the full catalogue to keep building out your server.