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Job Creator System

Build jobs, craftings, shops and blips entirely in-game — no coding, for ESX, QBCore and OX

$9.99
Certifications

Every custom job on a server usually means a developer, a config file and a restart cycle. This Job Creator System deletes all of that: build entire jobs, crafting benches, shops and map blips directly in-game through a visual panel, so a server owner with no coding knowledge can ship a brand-new profession before the night is over.

What the job creator builds

  • Complete jobs with roles, ranks, duty points and pay — defined without touching a single line of code.
  • Crafting stations that turn ingredients into products, with configurable recipes and timers.
  • Shops for buying and selling, placed and priced entirely in-game.
  • Map blips and markers created and positioned visually where you stand.
  • Everything saves persistently, so your creations survive restarts and grow over time.

Who it empowers

  • Owners launch new content on demand instead of waiting on a developer queue.
  • Non-technical staff can safely build and iterate on jobs and shops.
  • Event teams spin up temporary businesses for festivals and storylines.
  • Communities test ideas quickly, keeping only what players actually enjoy.
  • Small servers get big-server variety without a big-server dev team.

Built to fit any stack

  • Runs on ESX, QBCore and OX from a single install.
  • Integrates with your inventory and economy for craftings and shops.
  • Open configuration for defaults, limits and permissions.
  • Optimized so a map full of custom jobs stays light on resmon.

The real power of an in-game creator is speed of iteration: an idea for a new job can go from thought to playable in minutes, and a bad idea can be deleted just as fast. That loop is how servers stay fresh without burning out their developers.

Pair it with our Nano Mechanic System and browse the rest of our jobs & business scripts to fill out your city's economy.

For a growing city, the ability to add and remove content on demand is the difference between a server that stays fresh and one that stalls between developer availability.

Open Source