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Lockpicks

Small set of handheld lockpick prop models for theft, break-ins and crime roleplay

$6.99
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These lockpick props give your FiveM server the small, believable hand tools that every theft and break-in script quietly depends on. Instead of a generic placeholder or an invisible item, players get a proper set of lockpick models that show up in the hand and on the ground, turning an abstract skill check into a scene other roleplayers can actually watch unfold.

The pack keeps things focused and practical, with a handful of pick styles that read well at close range and cost almost nothing in terms of performance. Whether a character is jimmying a car door, working a padlock or fumbling with a house lock, the right model is on hand to sell the moment and keep the immersion intact.

What these lockpick props include

  • Several handheld pick and tension-wrench style models
  • Clean, low-poly meshes that stay kind to your frame rate
  • Sensible pivot points for smooth attachment to the hand
  • Consistent scale so tools sit naturally in animations
  • Simple naming that makes wiring them into scripts painless

Where these theft props fit

  • Vehicle theft and hotwiring interactions
  • House and apartment break-in mini-games
  • Store and warehouse burglary storylines
  • Skill-based lockpicking jobs for criminal careers
  • Prop-in-hand emotes that add flavour to any heist

Dropping them into your server takes only a moment. You add the resource, stream the models and reference them from whichever inventory or crime framework you already run, so there is no need to rebuild your systems just to give players a tool they can finally see in their hands.

Because the models are deliberately lightweight, you can hand them out freely across dozens of interactions without worrying about the load, which matters on busy servers where a single popular activity can spawn the same object hundreds of times an evening across the whole map. That efficiency lets you treat the models as a default part of your crime loop instead of a rare special effect, so every burglary, hotwire and safe-crack feels equipped rather than mimed, and your players stop noticing the tools and start believing in them.

Round out your underworld toolkit by browsing more objects in our props collection, then tie these tools to real activities using resources from our gang & crime scripts collection. Together they turn a simple set of lockpick props into the backbone of a convincing, hands-on criminal economy.

Open Source