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Mafia House 1

A furnished criminal hideout with meeting rooms and secure storage

$13.99
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This mafia house gives your FiveM server a furnished criminal hideout where bosses hold meetings, count profits and plan their next move away from prying eyes. The interior is dressed with a confident, old-money style, mixing dark wood, leather seating and quiet corners that make it feel like the real headquarters of a powerful organised crime family.

The building is laid out for storytelling, so you get a formal meeting room, private offices, secure storage and a discreet back entrance for quick exits. It streams as a standalone map and installs quickly, which lets you add a serious crime location without rebuilding half of your city or fighting heavy performance drops.

Inside the mafia house

  • A boss office with a large desk and seating
  • A formal meeting room for family sit-downs
  • Hidden storage for cash, weapons and contraband
  • A lounge area for guards and lieutenants
  • A quiet back entrance for careful comings and goings

Perfect for criminal roleplay

  • Host territory meetings and negotiate uneasy truces
  • Stage deals, betrayals and dramatic confrontations
  • Store illicit goods behind believable locked doors
  • Give a gang a permanent, recognisable home base
  • Trigger raids that police teams have to plan around

Because the map is open source, your developers can retexture the decor, add a stash system or connect it to your existing gang scripts whenever your criminal underworld expands. It anchors turf wars and long-running rivalries, giving players a headquarters worth defending and rivals a target worth risking everything to hit.

Build out the rest of your underworld with our gang and crime scripts, or browse more interiors in the maps and MLOs collection. Together they give your organised crime scene the structure it needs to stay tense and rewarding.

Move your family in, post guards at the door and let the whole city learn exactly who runs things from behind these walls. A recognisable base gives your organisation an identity that rivals fear and allies respect, and it turns every high-stakes meeting into a scene players will talk about long after the night ends.

Open Source