Street-level mailbox robbery activity with minigame lockpicking and randomized loot — ox_lib based
Every criminal career needs a bottom rung, and mailbox robbery is a perfect one: petty, plentiful and just risky enough to matter. This script turns the thousands of mailboxes scattered across the map into small crime opportunities — pick the lock, grab what is inside and move along before a neighbor calls it in.
How a mailbox robbery plays out
- Target any configured mailbox on the map and start the job through a clean ox_lib interaction.
- A lockpicking minigame gates the score — steady hands open boxes, clumsy ones break picks.
- Loot is randomized: cash envelopes, sellable goods, the occasional surprise and plenty of junk mail.
- Cooldowns per mailbox keep crews moving through neighborhoods instead of farming one corner.
Risk tuned for the street level
- Configurable police alert chances mean every box is a small gamble.
- Low individual payouts with volume potential — exactly the economics that keep petty crime petty.
- Item requirements (lockpicks) tie the loop into your shops and criminal suppliers.
Why small crime matters
- New criminal characters get a believable first hustle that teaches your city's crime systems safely.
- Police get routine calls that keep patrols busy between the big scenes.
- Neighborhood crime waves become an actual story: someone is hitting boxes on Grove Street again.
Light and easy to adopt
Built on ox_lib and otherwise standalone, the script runs identically on ESX, QBCore and Qbox servers. Loot tables, cooldowns and alert odds all tune in an open config, so your economy team keeps the hustle balanced. Grow the ladder upward with our heist & robbery scripts, and give the jobs some texture with Glitch Minigames V2.
It also scales with your map: any mailbox prop can join the rotation, so new neighborhoods and custom MLOs extend the hustle automatically. A five-minute config edit turns a fresh district into fresh opportunity, keeping street crime spread across the whole city.