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Anox Mining Job

Full mining career with ore veins, pickaxing, smelting and selling for ESX and QBCore

$7.99
Certifications

The quarries and rock faces around the map are pure potential, and a mining job puts them to work. Mining Job gives your players a full material-gathering career: swing a pickaxe at ore veins, haul the raw rock to a smelter, refine it into ingots and sell the result. It is the honest, rhythmic grind that anchors a real production economy at its very source.

What the mining job offers

  • Mine ore from veins at quarry and rock locations.
  • Different ore types with different value and depth.
  • Smelt raw ore into refined ingots and materials.
  • Sell the finished product for real income.
  • Gear and tools that tie into your economy and shops.

Why mining anchors an economy

  • It sits at the base of a production chain, feeding crafting and smithing.
  • Non-combat players get a satisfying, honest grind.
  • Raw materials become valuable, rewarding active gatherers.
  • It draws players out to the quarries and spreads activity.
  • New players get an easy, legal first income.

Clean and configurable

  • Built for ESX and QBCore with economy and inventory integration.
  • Configurable ores, veins, smelting and prices in open files.
  • Ties into your crafting and shop systems.
  • Optimized so a busy mine stays smooth.

Every crafting and smithing economy needs a source, and mining is the classic one — the base layer that turns raw rock into the materials the rest of your city builds with. It gives your gatherers a genuine career, feeds your production chains at the root, and quietly spreads activity out to the quarries that would otherwise sit empty.

Pair it with our Crafting System and browse more jobs & business scripts.

Every crafting and smithing economy needs a source, and mining is the classic one, feeding your production chains at the root while quietly drawing players out to the quarries that would otherwise sit empty.

Open Source