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Nass Fighting System

Melee combat system with combos, blocking and dodging for realistic fistfights — ESX and QBCore

$7.99
Certifications

The base game's melee is a button-mash that ends most fistfights before they feel like fights. Nass Fighting System replaces it with real hand-to-hand combat — combos, blocks and dodges that reward timing and skill — turning brawls, boxing rings and back-alley beatdowns into scenes players actually want to have without ever drawing a weapon.

A fighting system with real depth

  • Combo strings that chain punches and kicks into satisfying, readable sequences.
  • Blocking to absorb and deflect incoming hits, so defense is a real choice.
  • Dodging and footwork that reward timing over spamming.
  • Stamina and impact feedback that make each exchange feel weighty.
  • Clean animations that read clearly from every camera angle.

The roleplay it unlocks

  • Fight clubs and boxing rings become a genuine, skill-based activity.
  • Gang beatdowns and street brawls resolve with tension instead of a mash.
  • Non-lethal conflict finally has a satisfying outcome that is not a gunfight.
  • Trained fighters can build a reputation your city recognizes.
  • Events and tournaments give players something to gather and bet on.

Clean and configurable

  • Built for ESX and QBCore with a straightforward install.
  • Configurable damage, stamina and combo behavior in open files.
  • Works alongside your existing health and death systems.
  • Optimized so busy fight scenes stay smooth.

Melee is one of the most underserved corners of FiveM combat, which is exactly why a proper fighting system stands out: it gives your city an entire non-lethal conflict layer that most servers simply do not have.

Pair it with our Real Basketball and browse more activities & minigames to fill out your city's competitive scene.

A proper melee layer gives your city an entire form of non-lethal conflict that most servers never offer, and players notice the difference the first time fists fly.

Setup is straightforward on ESX or QBCore, and the open config lets you tune damage, stamina drain and combo timing until fights feel exactly the way your server wants them, whether that is grounded street brawling or fast arcade-style sparring in a ring.

Open Source