A working economy needs a way for one player to charge another, and a billing system is the tool that makes it official. Peleg Billing gives your jobs a clean invoicing flow — mechanics, lawyers, doctors and merchants can bill customers on the spot, route the money to society funds and leave a record everyone can trace.
What the billing system does
- Any authorized job can create an invoice for a nearby player in a couple of clicks.
- The billed player reviews the charge and pays from bank or cash.
- Payments route into society accounts, funding wages and business operations.
- Every bill is logged, so disputes and audits have something concrete to reference.
- Configurable job access keeps invoicing with the roles that should have it.
Where billing brings roleplay to life
- Mechanics charge for repairs and tuning instead of working for free.
- Lawyers and doctors bill for services, giving those professions real income.
- Merchants and contractors invoice for goods and jobs delivered.
- Corrupt officials and shady deals gain a paper trail detectives can follow.
- Society funds grow legitimately, giving bosses a budget to manage.
Clean and dependable
- Built for ESX with the standard society and account integration.
- Simple, readable UI that players understand immediately.
- Configurable job list, limits and behavior in open files.
- Lightweight and stable — billing should never be the thing that breaks.
Billing is quiet plumbing, but it is the plumbing that lets your service economy actually function. Without it, half your jobs are volunteering; with it, work has a price and money moves the way a real city's would.
Pair it with a strong bank like Bablo Banking, and browse the rest of our banking & economy scripts to complete the money layer.
Because it is quiet and reliable, most owners install it once and never think about it again — which is exactly what you want from the system that moves money between your players every day.