A block party is not a party without sound, and Rahe Speakers gives your players the boombox. Place a set of speakers anywhere, queue up a track, and everyone within earshot hears the same music synced to the moment — turning empty parking lots, beaches and rooftops into venues that pull a crowd.
What the speakers do
- Place physical speaker props wherever the scene needs sound — driveways, alleys, sand or clubs.
- Play music through them from supported sources, with playback synced for every nearby player.
- Realistic volume falloff: the music fades naturally with distance, keeping the city believable.
- Pick them up and move on when the party does — the setup travels with your players.
Where speakers make the night
- Street parties and car meets get the soundtrack that turns a gathering into an event.
- Beach hangs, rooftop scenes and pop-up clubs gain instant atmosphere.
- Gang cookouts and celebration RP feel lived-in with music in the air.
- Event hosts set the mood for races, festivals and markets in seconds.
Clean and configurable
- Built for ESX and QBCore with a simple placement flow.
- Item-based or command-based deployment depending on how you want to gate it.
- Configurable range, volume and permissions in open files.
- Lightweight audio handling keeps busy scenes smooth.
Sound builds crowds
Music is one of the fastest ways to make a place feel alive, and portable speakers put that power in your players' hands anywhere on the map. Give your city a soundtrack and watch the gatherings form. Pair it with Advanced Pole Dancing and the rest of our activities & minigames.
Setup is quick on ESX or QBCore, and the open config covers range, volume and who is allowed to deploy a set. Keep a few placements handy and any dull corner of the map becomes a venue the moment someone hits play.