The Lieutenant Locke ped gives your department a named senior officer with real presence, dressed in a crisp uniform that immediately reads as command rank. It arrives as a clean, addon-ready model with sharp textures, believable proportions, and detailing on the badge, collar, and insignia that holds up whether players see him across a briefing room or right up close during a scene.
Because this is a standalone character ped, you drop it into your resources, register the model name, and use it right away. No framework is required, so the same file behaves identically across roleplay, film, and freeroam servers, and it slots neatly into your existing skin menu or command roster without extra setup.
Why choose the Lieutenant Locke ped
- A distinct named character rather than a generic uniform swap
- High-resolution textures with clean badge and insignia detail
- Correct rigging for smooth walking, sitting, and idle scenarios
- Usable as a scripted commander NPC or a playable skin
- Balanced polygon budget that stays friendly on frame rate
Simple to add to your force
- Copy the resource folder straight into your server files
- Ensure the resource in your configuration so it loads on start
- Reference the model name inside your character or skin menu
- Assign it to a command role or dispatch scene
- Mix it with other officers for a varied, believable roster
This Lieutenant Locke ped pairs naturally with the rest of our character peds, so you can staff an entire department with distinct faces instead of repeating one uniform across every officer on patrol.
Give him a real role by tying him into your police scripts for duty, dispatch, and rank, turning a single model into a recognisable figure your players learn to know by name.
Because the ped is open source, you can retexture the uniform, adjust the insignia, or rename the model to fit your own department, keeping the character flexible as your department and server evolve together over time.