Visible scent trails from drugs, blood and gunfire for police tracking and detection — ESX and QBCore
Some clues are invisible — the reek of a drug lab, the trail of blood, the cordite hanging after a shooting. Smell Visualization makes those scents detectable, rendering trails officers and K9 units can follow to track suspects, find hidden drugs and reconstruct a crime scene. It is a genuinely unique forensic tool that adds a whole new sense to your police roleplay.
What smell visualization detects
- Scent trails from drugs, blood and gunfire.
- Visible clues officers and K9 units can follow.
- Track a suspect's path from the scene.
- Sniff out hidden stashes and drug operations.
- Reconstruct what happened from lingering scents.
Why scent tracking deepens police RP
- It adds a genuinely new sense to investigations.
- K9 and detective roles gain a real tracking mechanic.
- Criminals must think about the traces they leave.
- Drug labs and crime scenes become detectable.
- Manhunts gain a believable tracking method.
Clean and configurable
- Built for ESX and QBCore, gated to police roles.
- Configurable scent sources, duration and visuals in open files.
- Ties into your police, K9 and crime systems.
- Optimized so scent rendering stays light.
The most memorable police tools are the ones that add a whole new dimension to investigation, and making scent visible does exactly that. It gives K9 and detective roles a real tracking mechanic, forces criminals to think about the traces they leave behind, and turns a manhunt or a drug bust into a genuinely forensic hunt.
Pair it with our Fingerprint Scanner and browse more police scripts.
It gives K9 and detective roles a real tracking mechanic and forces criminals to think about the traces they leave behind.
Turning a manhunt or a drug bust into a genuinely forensic hunt is a rare and memorable addition.
Making the invisible visible adds a whole new sense to your investigations that players notice immediately.