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Stash Durability for Ox Inventory

Storage-based item decay and improvement using ox_inventory metadata

$5.99
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The stash durability ox inventory resource extends ox_inventory so items gain or lose condition based on exactly where they are stored, turning static containers into living parts of your economy. Food left in an ordinary crate spoils, but the same food chilled in a fridge lasts far longer, giving players a real reason to invest in proper storage.

By hooking into ox_inventory metadata, the script tracks each item's durability and modifies it on a timer while it sits inside a registered stash. It works alongside ESX and QBCore setups without replacing your inventory, so adoption is low risk and quick.

How stash durability ox inventory shapes gameplay

The system rewards planning and punishes careless hoarding, adding depth to cooking, farming and crafting loops.

  • Set independent decay rates per stash so fridges, cellars and lockers behave differently.
  • Let items improve over time, such as wine aging or batteries slowly charging.
  • Apply item-specific rules with unique intervals measured in seconds for fine control.
  • Lock any stash to a job so only that role can access sensitive storage.
  • Support stashes created by other scripts as long as they register before startup.

Setup and configuration

Everything is driven by a clear config file, so no deep Lua knowledge is required to get started.

  • Register stash identifiers and attach them to decay or improvement profiles.
  • Define which items are affected and by how much on each tick.
  • Choose whether missing items are ignored or reset to safe defaults.
  • Runs server-side to keep durability authoritative and exploit resistant.
  • Minimal overhead thanks to batched updates on configurable intervals.

Because it relies on the metadata your inventory already stores, there is no schema migration or database headache. You ensure the resource, list your stashes and pick decay values that fit your survival or roleplay balance.

This is the kind of quiet system that makes a server feel handcrafted, connecting cooking, storage and trade into one believable loop rather than isolated features. Butchers rush perishable meat to cold storage, vintners deliberately age wine for a premium payout, and mechanics keep batteries topped up on a charger between jobs. Every stash becomes a decision with consequences, which rewards players who plan ahead and gently punishes those who hoard carelessly. Because the effect is location-driven, it also gives real value to owning better property, since a proper fridge or cellar becomes a tangible economic advantage worth protecting.

Add believable decay to your economy and browse more storage tools in inventory-crafting-scripts or explore the full range in our scripts collection.

Open Source