Rob convenience stores and registers with clerk holdups and police alerts for QBCore
The convenience-store holdup is the bread and butter of street crime — quick, risky and available on every corner. Store Robbery brings that classic loop to your QBCore city: walk in, threaten the clerk, empty the register and get out before the police arrive. It is the mid-level score criminals hit between petty theft and the big heists.
How a store robbery plays out
- Approach the counter and initiate a holdup on the clerk.
- Work the register through an interactive process while the tension builds.
- Grab cash and valuables scaled to the store's size.
- A police alert fires, turning the getaway into the real challenge.
- Cooldowns per store keep the map's targets rotating.
Why store robberies work
- They fill the gap between petty crime and full heists with accessible action.
- Police get frequent, believable calls that keep patrols meaningful.
- Every corner store becomes a potential target, spreading crime across the map.
- Solo or small-crew friendly, so lone criminals always have something to do.
- The risk-reward is tuned for repeatable, everyday street play.
Clean and configurable
- Built for QBCore with inventory and economy integration for loot.
- Configurable stores, payouts, cooldowns and alert behavior in open files.
- Requires tools or conditions where you want them.
- Optimized so a busy robbery scene runs smoothly.
A healthy crime economy needs rungs at every height, and the store robbery is one of the most important: it is the reliable, always-available score that keeps street criminals busy and gives police a steady beat to walk between the headline events. Without it, the gap between pickpocketing and bank heists feels empty.
Build the ladder with more heist & robbery scripts and give police the response tools in our police scripts.
Because payouts, cooldowns and police behaviour all live in open config, you can keep the risk and reward balanced as your economy grows, ensuring it stays a fair, repeatable part of your city's crime rhythm.