The Weed Farm MLO is a complete indoor grow operation built for FiveM servers that want a serious location behind their cannabis economy. From glowing grow tents to the drying and packing rooms, the interior has been modeled with detailed props and clean collision, giving your dealers, growers, and crews a hidden facility that looks and feels like a real cultivation site running around the clock.
The layout walks players through the full production cycle, with rows of plants under grow lights, a curing area for drying the harvest, and workbenches for weighing and bagging the finished product. That structure turns the space into more than a backdrop, letting you build genuine job loops where the location itself reinforces every stage of the illegal supply chain your server runs.
Inside the Weed Farm MLO
- Rows of grow tents lit for an active cultivation feel
- Dedicated drying and curing room for the harvest
- Packing benches for weighing and bagging product
- Storage corners for supplies, tools, and stash
- Moody industrial lighting that sells the operation
Drug trade roleplay features
- Multi-stage grow, dry, and packaging job loops
- Gang-controlled supply points and turf disputes
- Police raids with clear rooms to clear and search
- Stash and resupply mechanics for ongoing stories
- Buyer meets and deals staged inside the facility
Setup is simple for any admin comfortable with MLOs. The build streams as a standalone resource, so you add it to your resources folder, register it in the configuration, and teleport to the entrance to confirm the placement and interior lighting. Because there is no framework lock, ESX, QBCore, Qbox, and custom cores all load the location without additional bridges, patches, or dependency headaches to sort out.
Performance stayed a priority through the whole build, with shared textures and sensible geometry keeping the frame rate stable even when a full crew is working the room or defending it during a raid. That reliability matters for a drug location, because these facilities tend to draw both workers and attackers, and a stuttering interior would ruin the tension you are trying to create.
Expand your criminal economy by pairing this grow house with the systems and territory that make it profitable and contested for your players. Add mechanics through our gang & crime scripts, or browse the full maps & MLOs collection for warehouses, hideouts, and labs to complete your underworld map.