Player housing with purchasable properties, interiors, storage and furniture for ESX and QBCore
A house is what turns a character into a resident. Cylex Housing gives your players real property they can buy, enter, decorate and call home — with interiors, storage and furniture that make a place theirs. It is the anchor that keeps players invested in your city long after the novelty of the streets wears off.
What the housing system offers
- Purchasable properties across the map at a range of price points.
- Enterable interiors that feel like a genuine private space.
- Personal storage so a home becomes a secure stash.
- Furniture and decoration to make each place unique.
- Access sharing so roommates and partners can come and go.
Why housing anchors a server
- Owning a home gives players a long-term goal to save toward.
- A private space enables intimate, personal roleplay scenes.
- Secure storage makes property worth protecting and worth robbing.
- Decorating turns a house into a genuine expression of character.
- Home ownership deepens attachment and boosts retention.
Clean and configurable
- Built for ESX and QBCore with economy integration for purchases.
- Configurable properties, prices, interiors and storage in open files.
- Works alongside your inventory and character systems.
- Optimized so a city full of homes stays smooth.
The strongest retention on a roleplay server often comes not from action but from investment, and nothing represents investment like a home a player worked to afford and made their own. Cylex Housing gives your community that anchor, turning transient visitors into rooted residents who have a real stake in your city.
Pair it with our housing & property scripts and give homes value to protect with Quasar Inventory.
Retention is built on investment, and a home a player saved for is one of the deepest investments they can make, turning a transient visitor into a rooted resident with a real stake in your city.