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House Robbery

Configurable residential burglary with alarms, cooldowns and loot

$11.99
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House Robbery Script brings believable residential burglary to your city, letting criminals quietly case homes, break in, and clear out the valuables under real, mounting pressure. Built for ESX Legacy with ox_lib and ox_target, it turns ordinarily quiet neighborhoods into genuine opportunities and genuine risks that both sides of the law have to respect.

Each property is individually configurable, so no two break-ins ever feel identical, and thoughtful cooldowns keep crime from collapsing into a mindless, non-stop grind. The result is tense, deliberate roleplay that rewards patience and planning far more than it rewards spamming the same house over and over.

How the house robbery script works

The entire system is designed around meaningful choice and consequence. Players decide exactly when and where to strike, and the script makes sure that every one of those decisions actually carries weight and a little bit of danger.

  • Per-house configuration for cops required, alarm timers, and individual cooldowns.
  • A maximum completion time that keeps each robbery tense, focused, and risky.
  • Item requirements for opening doors, such as lockpicks, drills, or other tools.
  • Alarm disable points that add a genuine extra layer of strategy to each job.
  • Randomized loot pools of items or dirty money waiting at hidden collection points.

Balanced crime for serious servers

Good criminal content lives or dies entirely on balance, and this script hands you all the dials you need to keep things fair and fun for both the robbers and the responding officers.

  • Cooldown periods between heists that prevent endless, immersion-breaking crime sprees.
  • Optional nighttime-only settings that restrict burglaries strictly to after dark.
  • Exact configurable hours controlling precisely when houses become available to hit.
  • Clean integration with ox_lib and ox_target for smooth, modern interactions.
  • Readable, well-commented config so you can tune risk versus reward in minutes.

Because every home can be tuned completely independently, you can build a real difficulty curve right across your map, from easy starter houses to genuinely high-stakes mansions worth planning around.

That steady progression gives your criminal players something concrete to work toward and keeps the police side engaged with meaningful, unpredictable calls instead of the same tired routine playing out over and over again. It is the kind of steady, replayable content that keeps both sides of the law logging back in.

Explore more in our FiveM scripts collection, or grab this one directly from the house robbery script page.

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Open Source