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cDev Knockout System

Realistic melee knockouts with unconscious states, dragging and recovery for ESX and QBCore

$6.99
Certifications

Not every fight should end in death, and a knockout system gives your city the non-lethal middle ground it needs. Land the right hits and drop an opponent into an unconscious state, drag them away, and let them come to after a recovery period. It turns brawls, muggings and kidnappings into scenes with real stakes that do not require a single bullet or a respawn.

What the knockout system offers

  • Melee hits that can knock a target unconscious.
  • A proper unconscious state with the player laid out.
  • Drag and move knocked-out players around a scene.
  • A recovery period before the player comes to.
  • Configurable thresholds so knockouts feel earned.

Why non-lethal outcomes matter

  • Fights gain stakes without forcing a death and respawn.
  • Muggings and kidnappings become believable scenes.
  • Players stay in the story instead of losing their character.
  • It rewards fists over firearms in the right moments.
  • Recovery adds real vulnerability to being knocked out.

Clean and configurable

  • Built for ESX and QBCore with a straightforward install.
  • Configurable thresholds, recovery and behavior in open files.
  • Works alongside your combat and health systems.
  • Optimized so busy fight scenes stay smooth.

The best conflict systems give players outcomes between talking and killing, and a knockout is one of the most useful because it keeps a character in the story instead of sending them to respawn. It turns muggings, kidnappings and bar brawls into genuinely tense scenes that resolve without a single life lost.

Pair it with our Nass Fighting System and browse more gang & crime scripts.

The best conflict systems give players outcomes between talking and killing, and a knockout keeps a character in the story instead of sending them to respawn, turning muggings and brawls into genuinely tense scenes.

It rewards fists over firearms in exactly the moments a scene calls for restraint rather than lethal force.

Open Source