Realistic melee knockouts with unconscious states, dragging and recovery for ESX and QBCore
Not every fight should end in death, and a knockout system gives your city the non-lethal middle ground it needs. Land the right hits and drop an opponent into an unconscious state, drag them away, and let them come to after a recovery period. It turns brawls, muggings and kidnappings into scenes with real stakes that do not require a single bullet or a respawn.
What the knockout system offers
- Melee hits that can knock a target unconscious.
- A proper unconscious state with the player laid out.
- Drag and move knocked-out players around a scene.
- A recovery period before the player comes to.
- Configurable thresholds so knockouts feel earned.
Why non-lethal outcomes matter
- Fights gain stakes without forcing a death and respawn.
- Muggings and kidnappings become believable scenes.
- Players stay in the story instead of losing their character.
- It rewards fists over firearms in the right moments.
- Recovery adds real vulnerability to being knocked out.
Clean and configurable
- Built for ESX and QBCore with a straightforward install.
- Configurable thresholds, recovery and behavior in open files.
- Works alongside your combat and health systems.
- Optimized so busy fight scenes stay smooth.
The best conflict systems give players outcomes between talking and killing, and a knockout is one of the most useful because it keeps a character in the story instead of sending them to respawn. It turns muggings, kidnappings and bar brawls into genuinely tense scenes that resolve without a single life lost.
Pair it with our Nass Fighting System and browse more gang & crime scripts.
The best conflict systems give players outcomes between talking and killing, and a knockout keeps a character in the story instead of sending them to respawn, turning muggings and brawls into genuinely tense scenes.
It rewards fists over firearms in exactly the moments a scene calls for restraint rather than lethal force.