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Multijob System

Let players hold and switch between multiple jobs from a clean menu for QBCore

$6.99
Certifications

Real people work more than one job, and a multijob system lets your characters do the same. Instead of being locked to a single profession, players can hold several saved jobs and switch between them from a clean menu — a paramedic on the weekend, a mechanic on weekdays, a bartender at night. It makes your city's economy feel as flexible and layered as a real one.

What the multijob system offers

  • Players hold multiple jobs saved to their character.
  • Switch between saved jobs from a clean, simple menu.
  • Each job keeps its own rank and grade.
  • Configurable limits on how many jobs a player can hold.
  • Works with your existing job and society systems.

Why multijob deepens play

  • Characters gain realistic, layered working lives.
  • Players explore more of your content instead of one job.
  • Part-time and side hustles become natural roleplay.
  • It reduces the friction of committing to a single career.
  • A flexible workforce keeps more of your jobs staffed.

Clean and configurable

  • Built for QBCore, integrating with the standard job system.
  • Configurable job limits, access and menu in open files.
  • Respects duty, grades and society for each held job.
  • Lightweight and stable during job switches.

The more flexibly your players can move through your city's jobs, the more of your content they actually experience, and a multijob system removes the biggest barrier to that: the fear of committing to one career and missing the rest. It makes working lives feel layered and real, and it keeps a wider spread of your jobs staffed at any given time.

Pair it with our Job Creator System and browse more jobs & business scripts.

The more flexibly players can move through your jobs, the more of your content they actually experience, and removing the fear of committing to one career keeps a wider spread of your professions staffed at any given time.

Open Source