Real people work more than one job, and a multijob system lets your characters do the same. Instead of being locked to a single profession, players can hold several saved jobs and switch between them from a clean menu — a paramedic on the weekend, a mechanic on weekdays, a bartender at night. It makes your city's economy feel as flexible and layered as a real one.
What the multijob system offers
- Players hold multiple jobs saved to their character.
- Switch between saved jobs from a clean, simple menu.
- Each job keeps its own rank and grade.
- Configurable limits on how many jobs a player can hold.
- Works with your existing job and society systems.
Why multijob deepens play
- Characters gain realistic, layered working lives.
- Players explore more of your content instead of one job.
- Part-time and side hustles become natural roleplay.
- It reduces the friction of committing to a single career.
- A flexible workforce keeps more of your jobs staffed.
Clean and configurable
- Built for QBCore, integrating with the standard job system.
- Configurable job limits, access and menu in open files.
- Respects duty, grades and society for each held job.
- Lightweight and stable during job switches.
The more flexibly your players can move through your city's jobs, the more of your content they actually experience, and a multijob system removes the biggest barrier to that: the fear of committing to one career and missing the rest. It makes working lives feel layered and real, and it keeps a wider spread of your jobs staffed at any given time.
Pair it with our Job Creator System and browse more jobs & business scripts.
The more flexibly players can move through your jobs, the more of your content they actually experience, and removing the fear of committing to one career keeps a wider spread of your professions staffed at any given time.