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Outfit Bag System

Save outfits into a carryable bag item and change anywhere — ESX and QBCore

$6.99
Certifications

Clothes are identity, and identity should travel. The outfit bag turns saved looks into a physical item: pack your outfits into a duffel, throw it in the trunk and change anywhere the story needs you to — the robber swapping clothes two blocks from the scene, the officer changing out of uniform after shift, the performer arriving dressed for the show.

How the outfit bag works

  • Save complete outfits — clothing, props and accessories — into a bag item that lives in your inventory.
  • Use the bag anywhere to open your saved looks and change on the spot, with a believable animation.
  • The bag is a real item: carry it, stash it, hand it to a friend or leave it in the getaway car.
  • Multiple bags support multiple wardrobes — work clothes in one, crime clothes in another.

Scenes it makes possible

  • Heist crews change out of their job clothes before the smoke clears, the way real crews do.
  • Undercover officers switch identities in the field without a trip across the map.
  • Event performers, models and staff arrive anywhere ready to change into role.
  • Everyday quality of life: rain gear, gym clothes and date outfits at arm's reach.

Sensible mechanics underneath

  • Works with your appearance system's saved-outfit data rather than duplicating it.
  • ESX and QBCore support with item registration following standard patterns.
  • Configurable bag capacity, usage restrictions and cooldowns keep balance in your hands.
  • Police interaction potential: a searched bag full of robbery clothes is evidence with a story.

Wardrobe freedom, cheaply

Few scripts this small change daily behavior this much — once players can carry their identities with them, they use far more of the wardrobe your city offers. It pairs beautifully with Illenium Appearance and the rest of our character & appearance scripts.

Installation is quick and the config covers item names, capacity and animation choices; most servers have bags in their clothing stores within the hour. From that point on, watch how often a duffel over a shoulder becomes part of someone's story.

Open Source