Matching UI reskin for ox_inventory and ox_target with a unified modern look — standalone
The ox inventory and the target eye are the two interfaces players touch most on an ox-based server are the inventory and the target eye — and out of the box they do not visually match anything, including each other. This redesign fixes both at once: a single, matching reskin for ox_inventory and ox_target that finally gives your two most-used UIs one coherent, modern identity.
A unified ox inventory and target look
- ox_inventory gets a cleaner grid with refined slots, weight display and hover states.
- ox_target gets a matching interaction eye and menu styling in the same visual language.
- Shared palette, spacing and motion so opening your bag and targeting a door feel like the same server.
- A polished, contemporary style that lifts the whole interface layer at once.
Everything keeps working
- Pure visual layers over ox_inventory and ox_target — every export, event and integration is untouched.
- Your shops, stashes, doorlocks and job scripts need zero changes.
- Performance stays at the ox ecosystem's usual low footprint.
- Upstream ox updates continue to work beneath the skins.
Easy to adopt
- Drop the reskins over your existing ox_inventory and ox_target resources and restart.
- Open CSS lets you tune the shared colors and sizing to your brand.
- Standalone by nature — ESX, QBCore, Qbox, any ox server.
- No new dependencies beyond the ox resources you already run.
Coherence players feel
A city reads as premium when its interfaces speak one language, and reskinning your two highest-traffic UIs together is the fastest way to get there. Compare the feature-rich Ox Inventory Redesign, or browse all our HUD & UI scripts.
Because both reskins are drop-in and reversible, you can trial them on a test server, confirm nothing in your ox stack changed, and promote to production with total confidence. The look arrives, the reliability stays, and your players simply wake up to a sharper, more coherent city interface.