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PinkFrog OX Inventory & Target Redesign

Matching UI reskin for ox_inventory and ox_target with a unified modern look — standalone

$6.99
Certifications

The ox inventory and the target eye are the two interfaces players touch most on an ox-based server are the inventory and the target eye — and out of the box they do not visually match anything, including each other. This redesign fixes both at once: a single, matching reskin for ox_inventory and ox_target that finally gives your two most-used UIs one coherent, modern identity.

A unified ox inventory and target look

  • ox_inventory gets a cleaner grid with refined slots, weight display and hover states.
  • ox_target gets a matching interaction eye and menu styling in the same visual language.
  • Shared palette, spacing and motion so opening your bag and targeting a door feel like the same server.
  • A polished, contemporary style that lifts the whole interface layer at once.

Everything keeps working

  • Pure visual layers over ox_inventory and ox_target — every export, event and integration is untouched.
  • Your shops, stashes, doorlocks and job scripts need zero changes.
  • Performance stays at the ox ecosystem's usual low footprint.
  • Upstream ox updates continue to work beneath the skins.

Easy to adopt

  • Drop the reskins over your existing ox_inventory and ox_target resources and restart.
  • Open CSS lets you tune the shared colors and sizing to your brand.
  • Standalone by nature — ESX, QBCore, Qbox, any ox server.
  • No new dependencies beyond the ox resources you already run.

Coherence players feel

A city reads as premium when its interfaces speak one language, and reskinning your two highest-traffic UIs together is the fastest way to get there. Compare the feature-rich Ox Inventory Redesign, or browse all our HUD & UI scripts.

Because both reskins are drop-in and reversible, you can trial them on a test server, confirm nothing in your ox stack changed, and promote to production with total confidence. The look arrives, the reliability stays, and your players simply wake up to a sharper, more coherent city interface.

Open Source