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Payphone Black Contact

Anonymous street payphone calls and hidden black-market contacts for roleplay

$8.99
Certifications

The payphone black contact system turns the ordinary street payphones scattered across the map into a powerful tool for anonymous, off-the-grid communication. Players who do not want a call traced back to their personal phone can step up to a booth, drop in some loose change and reach a hidden contact without ever leaving a paper trail behind them.

It is a natural fit for criminal and mystery roleplay, where a burner line and a shadowy dealer number do far more for the story than a clean, registered cell contact ever could. The result is a living city that feels a little more dangerous, a little more secretive and a great deal more atmospheric to play in.

The payphone black contact experience

Every payphone in the world becomes fully interactive, each one with its own behaviour and its own unique number for incoming calls.

  • Working in-world payphones that players can both call from and be called back on.
  • Black-market contact list quietly revealing hidden dealer, fixer and broker numbers.
  • Anonymous caller identity so the person answering never sees who is really calling.
  • Voice integration that ties cleanly into the common proximity voice resources you already run.
  • Purchasable contact cards that let players pass secret numbers between each other.

Configuration and compatibility

The resource is designed to bolt directly onto the phone and voice stack your server already depends on.

  • Support for popular phone frameworks and standalone proximity voice systems.
  • Adjustable call cost, cooldowns and reach for balancing it against your economy.
  • Config-driven contact unlocks that you can tie to items, jobs or player reputation.
  • Framework support spanning ESX, QBCore and OX-based servers out of the box.
  • Optimised prompts that only ever appear when a player is standing near a booth.

Because the payphones already exist naturally in the game world, there is nothing extra to place or map by hand. The system simply gives them a real purpose, rewarding players who know where the quiet booths are and how to use them without being seen by anyone watching.

Server owners can decide exactly which contacts hide behind the black line, from a drug supplier to an information broker, shaping the underground to match their storyline. Find more communication tools in our scripts catalogue, or add matching HUD and UI scripts to complete the interface.

Open Source