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Police Evidence Lockers

Confiscate, store and raid evidence with rank access, timers and door control

$11.99
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Police evidence lockers bring realistic chain-of-custody gameplay to your department, letting officers confiscate contraband from suspects and secure it inside dedicated, raidable storage. Weapons, drugs and stolen goods can be booked into evidence, tracked by rank and later pulled for court, all through a clean and configurable workflow.

With more than thirty adjustable features, the resource fits both light casual servers and heavy serious-roleplay communities. Officers get organised personal and shared lockers, while criminals get a genuine reason to plan a daring raid on the evidence room itself.

What police evidence lockers provide

The system is built to make confiscation meaningful and storage worth defending, not just a menu with an item list.

  • Confiscation tools that move weapons and items from a suspect straight into secured evidence.
  • Rank-based access so only authorised officers can view, deposit or withdraw evidence.
  • Raidable main lockers with configurable thermite or C4 entry for high-stakes heists.
  • Optional auto-clear timers that wipe the main locker every set interval to keep it fresh.
  • Per-locker capacity limits so storage feels realistic rather than bottomless.

Flexible, immersive and server-ready

Everything is exposed for admins, so the department bends to your rules instead of the other way around.

  • A built-in custom door system that can be toggled off if you already run another door script.
  • Personal officer lockers alongside the shared main evidence storage.
  • Support for ox_lib and ox_target with modern framework compatibility.
  • Clear configuration covering locations, ranks, timers and raid requirements.
  • Optimised interactions that keep the resource light during normal patrols.

Evidence handling is one of the most underrated pillars of a believable justice system, because it turns arrests into stories with consequences instead of instant menu clicks. When contraband is physically stored and potentially stolen, every bust carries weight. Officers have to decide what to book, where to store it and how hard to defend the evidence room, and those choices create real tactical decisions. It rewards departments that organise themselves rather than treating storage as an afterthought.

The raid mechanic is the real spark, giving organised crews a bold objective and giving officers something precious to protect. That two-sided tension produces the kind of memorable standoffs that communities talk about for weeks.

Equipping your law enforcement? Discover more in our police scripts range, or browse the full scripts collection for MDT, dispatch and duty tools.

Open Source