Realistic holster draw and store animations that remove the weapon when it is drawn
Police Holster is an immersion-focused resource that gives your officers believable draw and store animations every time they reach for a sidearm. The moment a weapon is drawn the visible holster prop empties, and when the pistol is put away the animation plays in reverse and the model returns, closing the gap between what players do and what everyone around them sees.
Designed for law-enforcement roleplay, the script pairs cleanly with EUP uniforms and works alongside your existing weapon and job resources. It is fully configurable, so you can match holster positions, weapons and peds to the exact look your department wants without editing complex code.
What the Police Holster script delivers
- Automatic draw and store animations triggered whenever an officer equips or hides a weapon.
- Dynamic holster prop that disappears from the belt while the firearm is in the player's hand.
- EUP-friendly setup so the holster lines up correctly with police and sheriff uniforms.
- Support for multiple weapons and peds through a simple, well-commented configuration table.
- Optional sound cues that add a satisfying leather-and-snap layer to every interaction.
Built for serious law-enforcement roleplay
- Stops the classic immersion break of weapons magically appearing from nowhere.
- Encourages officers to treat drawing a firearm as a deliberate, visible action.
- Runs with minimal resource usage because it only reacts to weapon change events.
- Blends seamlessly with existing duty, MDT and dispatch systems on your server.
- Easy to expand with new holster models as your uniform packs grow over time.
Small details like this are what separate a generic cops-and-robbers server from a genuinely cinematic law-enforcement experience. When a suspect can actually see an officer reach down and pull a pistol from a real holster, tense standoffs feel far more grounded and consequences carry more weight. Officers also carry themselves differently when the act of arming up is visible, which quietly encourages de-escalation and clearer intent during heated encounters. Suspects react to what they can see, so a slow, deliberate reach for a holstered pistol reads very differently from an instant draw, and that readability makes every confrontation on your server feel fairer and more cinematic at once.
Because everything is animation and prop driven, players on lower-end machines still enjoy smooth performance, and administrators spend no time troubleshooting. It is a plug-and-play upgrade that instantly raises the quality bar for your police department.
Discover more department tools in our police scripts collection, or explore the wider range of FiveM scripts to round out your server.