Player-ownable shops with stock, pricing, employees and profits for ESX and QBCore
A city feels alive when its shops are run by people, not menus. QL Ownable Shops lets your players actually own and operate stores — stocking shelves, setting prices, hiring staff and pocketing the profits. It transforms the corner store from a vending machine into a player-driven business with a real owner behind the counter.
What ownable shops offer
- Players purchase and own shops around the map.
- Stock management — restock shelves and control what is sold.
- Custom pricing so owners set their own margins.
- Employee hiring so a shop can run as a small business.
- Profits that flow to the owner and payroll to the staff.
Why player-owned business works
- Real owners create real commerce and real economic roleplay.
- Shops become social hubs with a human behind the register.
- Supply runs, pricing wars and staffing add emergent gameplay.
- Ownership gives ambitious players a long-term goal to build toward.
- A network of player shops makes the whole economy feel alive.
Clean and configurable
- Built for ESX and QBCore with economy and inventory integration.
- Configurable shops, prices, stock and permissions in open files.
- Ties into your society and payroll systems.
- Optimized so a city of shops stays smooth.
The most engaged players are the ones building something, and owning a business gives them exactly that — a shop to grow, staff to manage and profits to chase. A network of player-run stores turns your city's commerce from a set of static vending points into a living economy that players actively shape.
Pair it with our Peleg Billing and browse more jobs & business scripts.
A network of player-run stores turns a city's commerce from static vending points into a living economy that your most ambitious players actively shape and compete within.
Give ambitious players a business to build and staff to manage, and they will invest hours into your city that no amount of scripted content could ever buy on its own.