A ped scale system fixes one of the oldest immersion gaps in FiveM: every character standing exactly the same height. With TGIANN Ped Scale, servers can finally give each resident a physical presence of their own — the towering doorman, the short fast-talking fixer — by adjusting height and weight dynamically on a live ped.
How the ped scale works
- Built on the native SetEntityMatrix approach, scaling the ped's actual dimensions rather than faking it with camera tricks.
- Height and width adjust independently, so tall-and-lean or short-and-broad builds are both possible.
- Changes are fully synchronized: every connected player sees the same scaled character, in scenes and in screenshots.
- Admin-only commands by default, with a config switch to open scaling to everyone if your city wants it.
Performance and honesty
- Optimized for minimal client tick impact — scaling costs effectively nothing at runtime.
- The author documents the engine's real limits openly: certain animations and vehicle seats can briefly revert a ped, and extreme weight values can look rough. You know exactly what you are deploying.
- Sensible value ranges in the config keep results within what the engine renders cleanly.
What it unlocks for roleplay
- Character identity: physical stature becomes part of who someone is, not just their clothes.
- Scene texture: a lineup, a nightclub crowd or a gang meeting reads instantly more human with varied silhouettes.
- Practical uses too — youth characters, imposing bosses and themed events all become believable.
Drop it in tonight
The resource is standalone with no framework requirements: add it, ensure it, restart, and your admins can begin sculpting the population immediately. Because the files are open, tying the ped scale into your character creator or a permanent per-character save is a small job for any developer. Browse more utility scripts to keep stacking these quality-of-life wins.