Continue shopping

Spend $50 to get $10 off your order.

Orders over $50.00 automatically get $10.00 off.
Your Order

You have no items in your cart

Instant delivery on every order — premium FiveM content

Throwable Items

Throw any item as a physical object — bottles, rocks, cash and more — for ESX and QBCore

$4.99
Certifications

Sometimes roleplay just needs to throw something, and Throwable Items makes it possible. Turn any inventory item into a physical object players can hurl — a bottle at a protest, a rock through a window, a wad of cash to make it rain, a snowball in a fight. It is a wonderfully open-ended tool that adds spontaneous, chaotic fun to countless scenes.

What the throwable system offers

  • Throw configured items as real physical objects.
  • Bottles, rocks, cash and more supported.
  • Objects arc and land with believable physics.
  • Optional effects or damage on impact where you want it.
  • A simple throw action from the inventory.

Why throwing things is fun

  • Protests and riots gain believable projectiles.
  • Fights and arguments get a chaotic escalation option.
  • Making it rain cash becomes a real flex.
  • Snowball fights and games become possible.
  • It adds spontaneous, emergent fun to any scene.

Clean and configurable

  • Built for ESX and QBCore with inventory integration.
  • Configurable throwable items, physics and effects in open files.
  • Ties into your inventory systems.
  • Lightweight — it runs only on a throw.

The most fun roleplay tools are the open-ended ones players find endless uses for, and being able to throw any item is exactly that kind of sandbox toy. Protests get their projectiles, fights get their escalation, celebrations get their cash-throwing flex, and your whole city gains a little more spontaneous, emergent chaos.

Pair it with our Knockout System and browse more activities & minigames.

The most fun roleplay tools are the open-ended ones players find endless uses for, and being able to throw any item is exactly that kind of sandbox toy that adds spontaneous, emergent chaos to your city.

Protests get their projectiles, celebrations get their cash-throwing flex, and every scene gains a little more spontaneous fun.

For the price of a coffee it gives your whole city a sandbox toy that players will keep finding new uses for long after they discover it.

Open Source