Continue shopping

Spend $50 to get $10 off your order.

Orders over $50.00 automatically get $10.00 off.
Your Order

You have no items in your cart

Instant delivery on every order — premium FiveM content

Weapon Smoke & Heat System

Realistic barrel smoke and heat haze on fired weapons with an in-game editor for ESX and QBCore

$6.99
Certifications

Guns in FiveM fire and then look instantly cold, which robs every firefight of a little realism. Weapon Smoke & Heat System fixes that with barrel smoke and shimmering heat haze that builds as a weapon is fired — and an in-game editor to tune it exactly how you like. It is a subtle effect that makes your gunplay look genuinely cinematic.

What the weapon smoke system adds

  • Barrel smoke that rises from a weapon after firing.
  • Heat haze that shimmers off a hot barrel during sustained fire.
  • Effects that build with use and cool down naturally.
  • An in-game editor to tune intensity, timing and appearance.
  • Consistent behavior across your weapon loadout.

Why weapon effects matter

  • Firefights look cinematic instead of flat and gamey.
  • The lingering smoke adds weight and consequence to gunfire.
  • Streamers and clip-makers capture dramatically better footage.
  • Sustained fire visibly heats a barrel, rewarding controlled bursts.
  • Small realism touches raise the tone of your whole combat system.

Clean and configurable

  • Built for ESX and QBCore with a simple install.
  • The in-game editor makes tuning effortless — no config diving required.
  • Optimized so effects do not hurt frames in a heavy firefight.
  • Works alongside your existing weapon and combat systems.

Combat is some of the most-watched content a server produces, and small visual touches like drifting barrel smoke are exactly what push it from looking like a game to looking like a film. With an in-game editor to dial it in, getting that cinematic look takes minutes rather than a config marathon.

Pair it with our Weapon Holding Animation and browse more gang & crime scripts.

With an in-game editor to dial the weapon smoke in, getting that cinematic look takes minutes rather than a config marathon, and the payoff shows in every firefight your city produces.

Combat is some of the most-watched content a server produces, and small touches like drifting barrel haze are what push it from game to film.

Open Source