Continue shopping

Spend $50 to get $10 off your order.

Orders over $50.00 automatically get $10.00 off.
Your Order

You have no items in your cart

Instant delivery on every order — premium FiveM content

Weapon Holding Animation

Natural low-ready weapon holding stances that replace the stiff default aim pose

$5.99
Certifications

Weapon holding is the small detail that separates cinematic servers from default ones. Watch any raw GTA V clip and you will spot it instantly: every armed character locks into the same rigid, arms-extended aim pose the moment a weapon comes out. It reads as gamey, it photographs badly, and on a serious roleplay server it undercuts every tense scene. This weapon holding script swaps that stiffness for natural low-ready stances, and the difference in your city's atmosphere is immediate.

What changes with weapon holding stances

  • Characters carry drawn weapons in a relaxed, believable low-ready position instead of aiming at the sky or the floor.
  • Armed standoffs, traffic stops and gang scenes look like film stills rather than target practice.
  • Transitions between holding and aiming stay smooth, so combat readiness is never compromised.
  • The effect applies consistently across pistols and long guns for a coherent look server-wide.

Why such a small script matters so much

  • Body language is most of roleplay: an officer at low-ready reads as "in control," while the default pose reads as "about to fire" — this one change de-escalates scenes the way real posture does.
  • Clip-makers and streamers on your server get dramatically better footage, which is free marketing for your city.
  • Players stop having to imagine professionalism into their scenes: it is simply on screen.

Zero-friction install

  • Fully standalone — no framework requirements, no database, no exports to wire up.
  • Drop the resource in, ensure it in server.cfg, restart, and every armed player benefits immediately.
  • Open files make it easy to adjust which weapon classes use which stance.
  • Performance footprint is effectively zero; it is an animation swap, not a combat overhaul.

The cheapest immersion upgrade you can buy

Some scripts add systems; this one upgrades every second a weapon is on screen. For the price of a coffee, your entire city stands, moves and threatens more believably — and the weapon holding look becomes part of your server's identity. Browse more utility scripts for other small additions with outsized impact.

Open Source