This weed growing script gives players a full cannabis cultivation loop, from planting seeds to tending crops and selling the final packaged product. It transforms a simple drug item into an involved, rewarding criminal career that keeps dealers busy for hours and gives your underground economy a real backbone.
Compatible with QBCore, QBox, and ESX setups, it plugs into ox_inventory and other popular inventories with ease. Players plant indoors or outdoors, nurture their plants through several distinct growth stages, and reap noticeably bigger yields when they care for their crops properly rather than leaving them to wilt unattended.
What the weed growing script includes
The gameplay rewards attention and punishes neglect, just like real cultivation, so successful growers earn their profits through genuine effort.
- Plant multiple strains, each with its own unique growth timing and final yield.
- Track plant stats such as water, light, temperature, soil quality, and health.
- Water and fertilize crops to boost quality and increase the final harvest size.
- Trim, harvest, and process raw product into sellable, packaged finished goods.
- Sell the finished product to configurable NPC dealers for a solid cash reward.
Deep configuration for server owners
Nearly every value is exposed for balancing your economy, so you keep the drug trade profitable without letting it spiral out of control.
- Define custom strains with their own props, growth timers, and reward values.
- Adjust growth speed, disease chance, and the effects of booster items freely.
- Set restricted planting zones or allow free placement anywhere on the map.
- Configure dealer buy prices carefully to fit your server's wider economy.
- Localize prompts and notifications so everything reads in your community language.
A well-tuned drug loop is one of the strongest engines for player-driven crime, and this resource delivers exactly that kind of depth. Growers protect their fields, rivals raid them, and police hunt the operation, creating organic conflict and negotiation across the map without any staff intervention required. Over time these rivalries become some of the most memorable stories your community tells.
Because the progression spans planting, tending, and selling, players stay engaged far longer than they would with instant one-click drugs. That extended loop encourages gangs to form, territory to actually matter, and the underground economy to thrive as a living part of your server rather than a quick payout.
Browse more illegal-economy resources in our scripts collection, or explore crafting-focused systems on the inventory and crafting scripts page.