If you are looking for weed rolling fivem scripts for a new server, this guide gives you a starter kit built from twelve drug and cannabis resources. It starts with the ritual of rolling a joint, moves through dealing and production, and ends with the harder narcotics a city might add later. Every entry comes from the product title, category and listing text, so you know exactly what each one claims.
Think of these weed rolling fivem scripts as a build order. Begin with the rolling ritual and one complete drug system, add a street loop for dealers, and bring in the heavier narcotics only once your roleplay team is ready for the consequences. The Drugs Scripts collection on FiveM Shops lists the full set.
Weed rolling FiveM scripts: a starter kit for a new server
Mythic Studios Weed Rolling

Mythic Studios Weed Rolling brings a hands-on ritual into the city. Players craft their own joints and blunts through an interactive rolling minigame, then light up for the effect rather than summoning a smokeable from nowhere. That small step adds real authenticity to cannabis roleplay, and it is the natural first script on this list. The Mythic Studios Weed Rolling page covers the details.
Best for: servers that want cannabis preparation to be a visible step.
TK Drugs System

TK Drugs System is a Schedule-1 inspired drug empire in one resource. It runs grow, cook, mix and sell as a single pipeline, instead of four disconnected scripts that players have to link together. Equipment-based minigames make each stage feel like a hands-on operation. The TK Drugs System listing sets out the stages in full.
Best for: players who want a full drug empire in one install.
KRS Drugs V2

KRS Drugs V2 covers the street side of dealing. Players source product, hit the streets to find buyers and manage the constant risk of police attention. The loop rewards careful players and punishes reckless ones, which keeps long-term dealers busy. The KRS Drugs V2 page has the full listing.
Best for: dealers who want a long-running street loop.
Zyke | Advanced Smoking

Advanced Smoking is built around the social side of cannabis roleplay. A hold-to-inhale mechanic with a progress bar means a character who drags too long starts coughing. Every puff, particle and sound is synced to nearby players, so a smoke break becomes a shared scene. Read the Zyke | Advanced Smoking page for the preview.
Best for: social scenes where smoking is part of the roleplay.
QB Drugs System

QB Drugs System is written for QBCore cities and gives a server the whole pipeline in one resource. Players gather raw material from configurable field locations, process it into product and package it ready to move. Because every stage lives in one script, the item chain stays in one place. Open the QB Drugs System page to confirm the details.
Best for: QBCore servers that want a complete production chain.
Mythic Studios Heroin System

Heroin System is for servers that want their narcotics to carry real weight. It covers production, cooking and dealing, plus addiction and overdose mechanics that give the drug genuine consequences. Those mechanics suit darker storylines, so agree on them with players before launch. The Mythic Studios Heroin System page covers the scope.
Best for: servers with hard drug storylines and serious consequences.
Weed Heist
Weed Heist is a ready-to-run experience built for immersive roleplay and player-driven action. The listing emphasizes sensible defaults and a short setup, so the community can start using it within minutes of installation. It is a useful addition for a cannabis storyline that needs a bigger moment. See the Weed Heist page for the full listing.
Best for: crews planning a larger cannabis job.
Yoda | Drug Runs
Drug Runs makes the money come from moving product rather than cooking it. Players pick up a package, race it to a drop-off within the time limit and collect a payout, with police risk over every run. It is a fast, tense courier loop for players who would rather drive than cook. The Yoda | Drug Runs page has the preview.
Best for: courier roleplay with a time limit and police risk.
Sell Drugs to NPCs
Sell Drugs to NPCs is a clean, focused loop. A player approaches a wandering local, makes the pitch and pockets the cash, with the street-level risk that makes dealing feel real. It runs through an ox_lib interaction, which keeps the setup simple. The Sell Drugs to NPCs page covers the flow.
Best for: a light dealing corner without a full production chain.
Mythic Studios Edibles System
Edibles System lets players cook weed edibles from ingredients and eat them for a slow, creeping effect. The delay is the point, because it turns the high into a scene rather than an instant result. It adds character to a city's cannabis culture without another full production line. Find the Mythic Studios Edibles System page here.
Best for: cannabis roleplay with a delayed, slow-building effect.
Drug Mission
Drug Mission gives dealers a complete, repeatable criminal cycle. Players pick up raw product, prepare it and move it through risky street deals, watching for police and rival crews on the same corners. Because the cycle is configurable, you can shape it into a gentle side hustle or a dangerous one. The Drug Mission listing has the details.
Best for: dealers who want a repeatable, configurable job.
Advanced Drug System
Advanced Drug System delivers an entire criminal supply chain in one resource. Players cultivate or source raw material, refine it at hidden labs, package it into sellable units and move product to NPC buyers. Every stage matters, so the economy stays coherent from field to street. Open the Advanced Drug System page for the full listing.
Best for: servers that want one full economy from grow to street.
Use this table to compare the twelve resources at a glance.
| Product | Category | Best for |
|---|---|---|
| Mythic Studios Weed Rolling | Drugs Scripts | Visible rolling step |
| TK Drugs System | Drugs Scripts | Full drug empire |
| KRS Drugs V2 | Drugs Scripts | Long-running street loop |
| Zyke | Advanced Smoking | Drugs Scripts | Social smoking scenes |
| QB Drugs System | Drugs Scripts | QBCore production chain |
| Mythic Studios Heroin System | Drugs Scripts | Hard drug storylines |
| Weed Heist | Drugs Scripts | Larger cannabis job |
| Yoda | Drug Runs | Drugs Scripts | Courier roleplay |
| Sell Drugs to NPCs | Drugs Scripts | Light dealing corner |
| Mythic Studios Edibles System | Drugs Scripts | Delayed effects |
| Drug Mission | Drugs Scripts | Repeatable dealing cycle |
| Advanced Drug System | Drugs Scripts | Full supply chain |
Frequently asked questions about these drug scripts
Do weed rolling fivem scripts need QBCore?
Only the QB Drugs System names QBCore in the listing text used here. For the others, check the product page for framework details before installing, especially the ones that rely on ox_lib.
What is a sensible install order for a new server?
Start with Weed Rolling for the core ritual, then add one full drug system such as TK Drugs System, and finish with Drug Runs for a second income path. Hold the heavier narcotics back until your team has agreed how consequences will work.
Can heavy drugs be kept separate from cannabis?
Heroin System is its own resource in this list, so you can install it only on servers that want harder narcotics. Cannabis-only servers can skip it entirely and still run a complete set of cannabis scripts.
For more drug resources, browse the Drugs Scripts collection and compare the listings that fit your storyline. FiveM Shops shows each script on its own product page, so you can check the details before adding a single one. This is a practical set of weed rolling fivem scripts for a new server, and it grows naturally from a simple ritual into a full cannabis economy.