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3D GPS Route Renderer

Prototype that draws a 3D ribbon trail with chevrons above your GPS route

$4.99
Certifications

The 3D GPS route renderer is a lightweight prototype that reads the active GTA route and draws a subtle three-dimensional ribbon trail with directional chevrons floating above the road. Rather than replacing your minimap, it complements it, giving drivers an intuitive line to follow with their eyes on the world instead of glued to the corner of the screen. The effect on immersion is immediate.

It works by sampling positions along the route using the game's own GPS natives, then rendering a clean visual trail that hugs the tarmac ahead. Because it reuses the route GTA already calculates internally, it stays simple, predictable and easy to reason about, which also makes it a great foundation for developers who want to build something larger.

How the 3D GPS route renderer works

  • Samples points along the active route using GetPosAlongGpsTypeRoute for accurate, reliable placement.
  • Renders a lightweight 3D ribbon trail with clear directional chevrons floating above the road surface.
  • Adds a first-pass junction filter and curve continuity so the guiding line reads smoothly around bends.
  • Runs alongside the default minimap GPS rather than replacing or interfering with it in any way.
  • Keeps the visual footprint deliberately small and focused as a clean proof-of-concept navigation aid.

Great for immersive driving

  • Helps players follow directions naturally without constantly glancing down at the minimap corner.
  • Standalone by nature, which makes it very easy to test and drop onto almost any server setup.
  • A clear starting point for developers who want to extend it into a fuller 3D navigation system.
  • Uses existing route data, so its behavior always matches the familiar in-game GPS players expect.
  • Simple, readable structure that is easy to study, tweak and confidently build upon over time.

For roleplay and racing servers alike, on-road guidance can make new areas far less intimidating and cut down on players missing turns and getting frustrated. Even as an early prototype, the effect on immersion and confidence behind the wheel is immediate and genuinely welcome.

Treat it as a foundation: the sampling and rendering approach is a solid base for a fuller navigation product, and the compact code openly invites experimentation. Developers looking to learn how the route natives behave will find it a useful, honest reference to start from.

See more HUD and interface projects across our collection of FiveM scripts, and try this 3D GPS route renderer to give your roads a clearer, more immersive path.

Open Source