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AB Handling Editor

Real-time in-game vehicle handling editor with live preview and export for ESX and QBCore

$8.99
Certifications

Every developer who has tuned a vehicle knows the loop: edit handling.meta, restart, drive, sigh, repeat. A real-time handling editor deletes that loop entirely — open the panel in-game, drag a value, and feel the car change under you on the very next corner. What took evenings now takes laps.

What the handling editor changes

  • Live editing of handling values — mass, traction, suspension, braking, top speed and the rest — applied instantly to the vehicle you are driving.
  • Test as you tune: hold a drift, hit the same corner, launch the same jump, all without a single restart.
  • Export finished values as ready-to-paste handling lines for your vehicle metas.
  • Works on any vehicle you can sit in, from imports being balanced to emergency fleets being standardized.

Who gets their evenings back

  • Vehicle developers balancing car packs stop guessing at numbers and start feeling them.
  • Server owners fix that one floaty car players complain about — during the same session they heard the complaint.
  • Racing communities tune competitive classes with immediate, comparable feedback.
  • Mechanic RP shops gain a legitimate tool for performance-tuning storylines.

Sensible engineering

  • Runs on ESX and QBCore, permission-gated so only trusted ranks touch physics.
  • Changes are session-scoped until exported — experiments never silently persist.
  • Clean panel UI groups values the way tuners think, not the way the meta file does.

Feel beats theory

Handling numbers only mean something at speed, and a handling editor puts the feedback where it belongs: in the driver's seat. If vehicles matter on your server, this pays for itself the first tuning night. Browse more mechanic & tuning scripts, or kit your staff with the Advanced Admin Menu.

The exported values drop straight into your vehicle resources, and because tuning happens against the live server build, what you feel in testing is exactly what players get after the update. No more discovering that a car drives differently in production than it did on your local machine.

Open Source