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Advanced Unconscious System

Knockout system that replaces instant death with configurable unconscious states

$5.99
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This advanced unconscious system replaces instant, immersion-breaking death with realistic knockout states, so a hard hit leaves a player dazed on the ground instead of instantly wiped from the scene. It is a lightweight upgrade that makes fights and accidents feel far more grounded, giving every violent encounter a believable aftermath instead of an instant, jarring disappearance.

When a player goes down, they enter a configurable unconscious state complete with effects and timing you control. This buys precious time for teammates to react, for medics to rush in and respond, and for the story to keep moving forward naturally rather than snapping abruptly to a respawn screen.

Why the unconscious system matters

  • Configurable knockout duration so you decide how long a downed player stays out cold.
  • Custom wake-up animation support that makes regaining consciousness look natural and cinematic.
  • An optional screen blur effect that sells the disorientation of being knocked out.
  • A post-knockout drunk effect that lingers, keeping recovery from feeling instant and weightless.
  • Simple config values that let you tune every feature without touching the core code.

Perfect for immersive combat

  • Ideal for gang fights, stealth takedowns, and street brawls where instant death feels wrong.
  • ox_lib powered for clean, modern dependencies your server likely already runs.
  • Broad framework support across QBCore, QBox, and ESX for a painless install.
  • Lightweight footprint that will not weigh down busy servers during large encounters.
  • Event-driven design that stays idle until a player actually gets knocked out.

Instant death is one of the oldest immersion killers in roleplay, and this system quietly solves it. A downed player becomes a scene to be resolved, not a character to be deleted, which opens the door to hostage situations, rescues, and dramatic comebacks. Fights suddenly carry stakes and second chances, and every takedown becomes a story beat rather than an abrupt full stop.

Because every effect is configurable, the system molds to your server's tone. Keep knockouts short and punchy for action-heavy servers, or stretch them out for gritty, consequence-driven roleplay. The same lightweight resource can power a fast arcade feel or a slow, tense survival atmosphere depending entirely on the values you choose.

Add real weight to every fight and let your players feel the stakes. Discover more medical and roleplay tools in our scripts collection, or pair this with resources from our police-scripts lineup.

Open Source