A working breathalyzer for police to run roadside DUI tests with real readings — ESX and QBCore
A breathalyzer turns drunk driving from an unenforceable idea into a real, chargeable crime on your server. Officers pull over a suspect, run the test and get a genuine blood-alcohol reading they can act on — warning, fine or arrest. It gives traffic policing an actual tool with teeth and makes a night of heavy drinking carry consequences behind the wheel.
What the breathalyzer offers
- A working roadside test with real readings.
- Blood-alcohol results officers can charge on.
- A clear tool for DUI stops and arrests.
- Believable, procedural traffic enforcement.
- Real consequences for driving drunk.
Why DUI enforcement matters
- Drinking and driving finally has a downside.
- Traffic stops gain a concrete, procedural tool.
- Officers get another believable reason to act.
- Bars and nightlife tie into real risk on the road.
- Police roleplay gains everyday procedural depth.
Clean and configurable
- Built for ESX and QBCore with police-job integration.
- Configurable thresholds and behavior in open files.
- Ties into your police and alcohol systems.
- Lightweight and stable on a busy shift.
Believable policing is built from small procedural tools, and being able to actually test a driver's blood-alcohol level fills one of the most obvious gaps in traffic enforcement. Turning a hunch into a hard reading gives officers grounds to warn, fine or arrest, so a night of heavy drinking finally carries real risk the moment a player decides to get behind the wheel.
It also ties your nightlife and your streets together in a satisfying way. When bars and clubs are busy, the roads home become genuinely policed, giving officers steady procedural content and making designated drivers, taxis and consequences all matter — exactly the kind of grounded, everyday realism that separates a serious roleplay city from a lawless one where nobody ever faces the consequences.
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