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Cart Based Shops

Grocery-style shopping with a live cart, categories and cash or card checkout

$8.99
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Cart based shops modernise every store in your city by letting players fill a real shopping cart before they pay, exactly like checking out at a supermarket. Instead of buying items one click at a time, shoppers browse categories, stack up quantities, review their basket and confirm the whole order in a single smooth transaction.

The resource is built to power many storefronts from one lightweight install, so convenience stores, hardware shops and specialist vendors all share the same polished checkout flow. Locations, catalogues and pricing live in a clean config, meaning new shops go live in minutes.

Why cart based shops feel better

The cart-first approach removes tedious repetition and makes bulk buying quick, clear and satisfying.

  • A live shopping cart with running totals so players always know what they are about to spend.
  • Quantity controls that let shoppers grab several of an item without spamming purchases.
  • Organised categories and product images that make browsing feel like a real store.
  • Cash and card payment options with server-side balance and inventory validation.
  • Unlimited configurable store locations, each with its own catalogue and pricing.

Owner controls and clean performance

Behind the friendly interface sits an admin-focused setup that protects your economy and your frame rate.

  • Simple configuration for adding shops, items, categories and prices without coding.
  • Server-authoritative checkout that verifies funds and free slots before granting items.
  • Optional stock limits and purchase logging for tighter economic control.
  • On-demand UI loading and efficient targeting for low idle resource usage.
  • Notification and inventory hooks that integrate cleanly with your existing systems.

Shopping is one of the most repeated actions on any roleplay server, so making it fast and pleasant has an outsized impact on how polished your city feels. A cart flow turns a chore into something players barely think about, which is exactly the goal. Grabbing a week of supplies or restocking a business becomes a few relaxed clicks instead of a repetitive grind. That saved time goes straight back into the roleplay that actually matters.

It also opens the door to bigger purchases and restocking businesses, since buying in bulk no longer means dozens of clicks. That small change quietly supports a healthier player-driven economy.

Building out your commerce systems? Explore more in our jobs and business scripts, or browse the full scripts collection for inventory and delivery add-ons.

Open Source