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NPC Dialog

Give NPCs branching conversations players can talk through for quests and immersion — ESX and QBCore

$6.99
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A city full of silent NPCs feels lifeless, and NPC Dialog gives those characters a voice. Set up branching conversations players can talk through — mission givers, shopkeepers, informants, storytellers — all configured without a single line of code. It is the tool that turns your empty pedestrians into interactive characters and unlocks a whole world of quest and story content.

What NPC Dialog offers

  • Branching conversation trees players click through.
  • Mission givers, shops and informants brought to life.
  • Choices that lead to different responses and outcomes.
  • Configured entirely in-game or in open files, no coding.
  • A clean, readable dialogue interface.

Why talking NPCs enrich a city

  • Silent pedestrians become interactive characters.
  • Quests and story content finally have a delivery method.
  • Shops and services gain a human, conversational touch.
  • Informants and story NPCs deepen the world.
  • It opens up single-player-style content on your server.

Clean and configurable

  • Built for ESX and QBCore with a straightforward install.
  • Configurable dialogue trees, NPCs and outcomes in open files.
  • Ties into your quest, shop and job systems.
  • Lightweight NUI that stays out of the way.

The difference between a living city and a lonely one is often whether its characters can actually talk back, and giving NPCs branching dialogue unlocks an entire category of quest, story and service content most servers never touch. It turns silent pedestrians into interactive characters and hands your storytellers a genuine tool to build with.

Pair it with more activities & minigames to build out your city's interactive content.

The difference between a living city and a lonely one is often whether its characters can actually talk back, and giving NPCs branching dialogue unlocks an entire category of quest, story and service content most servers never touch.

It turns silent pedestrians into interactive characters and hands your storytellers a genuine tool to build quests and stories with.

Open Source