Create and run street races with checkpoints, laps, buy-ins and leaderboards for QBCore
Car culture is not complete without racing, and Street Racing gives your city the whole scene. Create custom race routes with checkpoints, run laps or time trials, set buy-ins for real stakes and climb the leaderboards. It turns your fastest players and their tuned builds into a genuine competitive community, right where street racing belongs — on the open roads of the city.
What the street racing system offers
- Create custom race routes with checkpoints in-game.
- Run laps, sprints or time trials.
- Buy-ins and payouts for real racing stakes.
- Leaderboards to crown the fastest drivers.
- Solo time trials or head-to-head competition.
Why racing anchors car culture
- It gives tuned builds a real reason to exist.
- Buy-ins and bets create high-stakes competition.
- Leaderboards fuel rivalry and bragging rights.
- Race nights become a gathering for the whole scene.
- It is the natural home for your city's fastest players.
Clean and configurable
- Built for QBCore with economy integration.
- Configurable routes, buy-ins and rules in open files.
- Ties into your vehicle and tuning systems.
- Optimized so busy races stay smooth.
A server built on car culture is incomplete without a real racing scene, and giving players the tools to create routes, set buy-ins and chase leaderboards is what turns tuned builds into genuine competition. Race nights become a gathering point for the whole community, and your fastest drivers finally have the stage — and the stakes — they have been looking for.
Pair it with our Tuner Chip and browse more activities & minigames.
A server built on car culture is incomplete without a real racing scene, and giving players the tools to create routes and chase leaderboards is what turns tuned builds into genuine competition.
Race nights become a gathering point for the whole community, and your fastest drivers finally get the stage they have been looking for.