Cloud and in-game admin panel with live monitoring, moderation and server analytics for ESX and QBCore
An admin panel that only works in-game leaves half the job uncovered: staff go offline, but the server does not. monoAdmin closes that gap by pairing a full in-game admin panel with a cloud dashboard, so your team can monitor players, review incidents and act on reports from a browser at work, on a laptop in class, or from the sofa — while the city keeps running.
An admin panel in two places at once
- The in-game side covers live moderation: player lists, teleports, spectate, revive, freeze and the full set of report-handling actions.
- The cloud side mirrors the server in a browser — see who is online, watch events stream in and act without launching the game.
- Actions taken in either place sync to the same log, keeping one clean audit trail for leadership.
Analytics owners actually use
- Player-count trends, join and leave flow and peak-hour patterns show how your city is really doing.
- Incident history per player builds context, so repeat offenders are recognized before their third chance.
- Staff activity summaries make it easy to see which moderators carry the weekend load.
Deployment and fit
- Runs on ESX and QBCore with a straightforward install and a guided linking step for the cloud panel.
- Role-based access keeps sensitive controls with senior staff while moderators handle daily traffic.
- Open configuration lets you tune which events are tracked and which actions are exposed per rank.
Why remote control matters
The worst incidents rarely wait for your staff's play sessions — they happen at 4 AM when nobody is in the city. A cloud-connected admin panel turns those hours from blind spots into covered shifts, because any staffer with a phone and a browser can step in. Build the rest of your moderation stack from our admin & utility scripts, including WaveShield V4 for detection.