Editable dynamic road and info signs you can change live in-game for events and directions — ESX and QBCore
A city communicates through its signs, and this script lets you actually change what they say. Place editable road and info boards you can update live in-game — event directions, road closures, warnings, business boards — turning static scenery into a dynamic communication tool. It is the small utility that lets your world respond to what is actually happening in it.
What Smart Signs offer
- Editable road and info boards you change live.
- Update text in-game for events and directions.
- Warnings, closures and detours on demand.
- Business and venue boards you can customize.
- Dynamic signage that responds to the moment.
Why dynamic signage helps
- Events get real directional signage.
- Road closures and detours can actually be shown.
- Businesses get customizable boards.
- The city feels responsive and alive.
- Staff communicate through the world itself.
Clean and configurable
- Built for ESX and QBCore with a straightforward install.
- Configurable signs, text and permissions in open files.
- Ties into your event and admin systems.
- Lightweight — signs update on demand.
A world feels alive when it can respond to what is happening in it, and editable signage is a surprisingly powerful way to achieve that. Directing traffic to an event, warning of a closure or branding a venue all become possible in-world, turning static scenery into a living communication tool that makes your whole city feel responsive.
Pair it with our Customizable Vinewood Sign and browse more admin & utility scripts.
A world feels alive when it can respond to what is happening in it, and editable signage turns static scenery into a living communication tool that directs traffic, warns of closures and brands venues in-world.
Directing traffic to an event or warning of a closure all become possible directly in the world itself.
It makes your whole city feel responsive to the events and closures actually happening within it.