The players who stay are the players who feel appreciated, and playtime rewards are one of the simplest ways to show it. This system tracks how long players spend on your server and hands out cash, items and perks at milestones — a steady drip of "thanks for being here" that quietly turns casual visitors into loyal regulars.
What playtime rewards offer
- Track total time each player spends on the server.
- Hand out cash, items and perks at configurable milestones.
- Reward tiers that grow with loyalty over time.
- A claim UI so rewards feel earned and satisfying.
- Configurable everything — what, when and how much.
Why loyalty rewards work
- They give players a concrete reason to keep coming back.
- Milestones create anticipation and short-term goals.
- New players get an early boost that helps them stick around.
- Regulars feel recognized for their dedication.
- Higher average playtime keeps your city populated and lively.
Clean and configurable
- Built for QBCore with economy and inventory integration.
- Configurable milestones, tiers and reward tables in open files.
- Anti-AFK options so rewards go to real activity.
- Lightweight tracking that does not tax the server.
Retention is the metric that quietly decides whether a server thrives or empties out, and rewarding playtime is one of the cheapest, most effective levers you can pull on it. A small, steady stream of recognition turns first-time visitors into regulars and regulars into the loyal core that keeps your city alive through every quiet stretch.
Pair it with our Ravn Logs and browse more admin & utility scripts.
Retention is the quiet metric that decides whether a server thrives or empties out, and a small, steady stream of recognition turns first-time visitors into the loyal core that keeps your city alive through every quiet stretch.
It is one of the cheapest, most effective levers you can pull on the number that matters most.